using UnityEngine;
using UnityEngine.UI;

[AddComponentMenu("UI/Effects/Gradient")]
public class Gradient : BaseMeshEffect
{
	[SerializeField]
	public Color32 topColor = Color.white;

	[SerializeField]
	public Color32 bottomColor = Color.black;

	public override void ModifyMesh(VertexHelper vh)
	{
	}
}
